Striking Strength

Introduction
Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".

Striking Strength levels
Below Average Class

Human Class

Athlete Class

Street Class

Wall Class

Room Class or Small Building Class

Building Class

Large Building Class

City Block Class

Multi-City Block Class

Small Town Class

Town Class

Large Town Class

Small City Class

City Class

Mountain Class

Large Mountain Class or Small Island Class

Island Class

Large Island Class

Small Country Class

Country Class

Large Country Class or Small Continent Class

Continent Class

Multi-Continent Class

Moon Class

Small Planet Class

Planet Class

Large Planet Class

Dwarf Star Class

Small Star Class

Star Class

Large Star Class

Solar System Class

Multi-Solar System Class

Small Galaxy Class

Galactic

Multi-Galactic

Universal

High Universal

Sub-Timeline

Timeline

Multi-Universal

Multiversal

Infinite Multiversal

High Multiversal

Low Extradimensional Multiversal

Extradimensional Multiversal

High Extradimensional Multiversal

Low Megaversal

Megaversal

Hilbert Space

Hyperdimensional

High Hyperdimensional

True Infinity

Other stats

 * Attack Potency
 * Speed
 * Lifting Strength
 * Durability